Tim Schafer’s singular vision really shone in Grim Fandango in a way that still resonates. Later on, we went on to a primary composer model and in that case, generally speaking, one guy would handle the whole score. There were certain themes that were Michael’s themes that we all employed, but then there were tracks we did ourselves that were our own themes. In Monkey Island 2, it was geographical: I had an island, Mike had an island, and Clint had an island. Grim Fandango was his first outing as lead composer though, letting him stamp his touch on the whole score: It was composed by Peter McConnell, who has a finger in nearly all of LucasArts’ musical pies. Close your eyes and you’re in a bar decades ago, cool drink in hand, band playing. It’s a delight to hear, to simply have in the background while you relax or work. Too few games use jazz and the like, though recently Gunpoint hit all the right notes. “Big bands, bebop and bones.” Delightful. I was never able to afford it as a boy, and now – having listened to the soundtrack – I fully intend to rectify that. In researching my post on the early games of PC game music I read a lot about the LucasArts games, which included Grim Fandango. Yet another humiliating hole in my game background.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |